NineForce – Ninetube
Tim here, presenting an idea he’s had since our team formed. Based quite strongly on the notions of exertion and hard fun. The rules are deliberately crafted for emergent behaviours to form, creating a variety of strategies that a player can take on.
Beginning of the game
(Two Player Mode)
- Two players link up their stations across the net or a LAN network at an Arcade.
- The two station’s foam tubes are pulled back/pushed out by the station’s pressure sensitive hydraulic pumps to being midway out and then locked for the countdown.
- Each of the Hydraulic Pumps are tuned to the opposing players pressure sensors and after the countdown, each tube will pull back with the same force that its pushed, what ends up happening is that when both players are pressing in synch against tuned tubes, a battle of strength ensues.
- I was thinking of two modes, one where each players tubes are tuned to their opposing station’s mirror tubes and one where the tube synchs are allocated randomly. The latter mode would keep developed strategies from Mode 1 under constant revision
(Alternate Ten Player Mode… to be elaborated on further should this idea be used)
- Ten Players link up
- This time though each of the tubes is tuned using a random algorithm to an individual tube , giving each player nine different opponents. This mixes things up and will definitely have players minds ticking over as they try to prioritise tubes to be pushing and defending against.
Scoring
- Each players score is kept private but displayed to them and them alone, so it is the responsibility of the player to keep track of the score of their opponent. When you read the Winning and Ending conditions you will see how this brings elements of risk and luck to the ten player game
- A player gets 30 points every time they lodge their opponents tube in the backing board behind them, the board registering the lodge.
- During the first 5 seconds it is lodged, every second it remains adds the count of seconds to the score(eg: 3 seconds adds 3+2+1 to the score, 4 second adds 4+3+2+1 etc)
- After this period the score increments by 5 a second until the opponent dislodges it
Ending The Game
- The game is Ended once a player has lodged all nine of their tubes at least once into an opponents backing board.
- The Winner of the game is the player with the highest score.
Why I think this fits the criteria very well
- Its a game that requires exertion, you will be in a way wrestling with your opponents, although with the complexity these simple rules create, it is a game that is fun as well.
- As well as being physically exhausting, Nineforce demands concentration as the players must make constant decisions eg: “I need to dislodge tube 3 but if I do I will lose all my progress with tube 4″, ” tube 5 is there waiting for me to end the game, now how many points do I think they have?”. These intellectual demands distract the player from the amount of energy they are exerting.
- Creating a mock up of this would not be too hard as we could use a large sheet to conceal one of us pressing back against pool tubes in a frame easily made from goods under $100
Weaknesses
- a lack of a handicap system that can be genuinely measured without potential for cheats to exert a minimal force during handicap qualification, a handicap system is not neccesarily needed but it would allow for the natural differences in strength to be dealt with